Miles Thorogood


Faculty of Creative and Critical Studies | IKE Barber School of Arts and Sciences
Instructor, Media Studies
University of British Columbia l Okanagan Campus
1148 Research Road, CCS 153
Kelowna, BC V1V 1V7

T: 250 807 9266 


2017-2018 Courses

COSC 150-001 Term 1 Physical Computing
VISA 206-001 Term 1 Sound Art

COSC 114-001 Term 2 Vector Graphics and Animations
VISA 108-002 Term 2 Introduction to Digital Media II

Miles Thorogood is a creative technologist who specializes in generative systems for developing computational assistive technologies in creative industries. His research includes modelling human creative processes in visual and audio work for decision support systems, and designing autonomous agents for interactive environments.

His work has been featured in public art installations, as well as at international conferences and festivals. Some notable highlights have been works for the Vancouver Winter Olympics, Fraser River Discovery Centre, International Symposium of Electronic Arts, and the Vancouver PUSH festival.

Miles references the natural environment and human produced systems as the point of departure for his technology based works. Graduating with honors from The Australian National University, Centre for Art and Technology, he defined a framework for representing animal behaviors in computer based agents to simulate those species. He applied one such facsimile to a colony of sounding robots, mimicking and interacting with a local bird species. Miles' MAA research at Emily Carr University involved the analysis of audio signals in natural and urban environments. From this analysis, he discovered a correlation between the pattern of natural and human urban soundscape. Miles then made a computational model of that data for a generative system that synthesized the spectral and temporal attributes of those soundscapes. Mile' PhD research at Simon Fraser University, School of Interactive Arts and Technology has focused on endowing machines with human-like creative behaviors. Specifically, he has been modelling human perception to develop algorithms for automating the tasks in sound design practice, toward the goal of computer-assisted creative systems.








Last reviewed shim1/23/2018 11:46:20 AM